﻿using XNAFight.Scene.Core;
using Microsoft.Xna.Framework;
using System;
using XNAFight.Engine.Inputs;
using XNAFight.Characters.Core;
using XNAFight.Players;
using XNAFight.Scene.CharacterSelection;


namespace XNAFight.Scene.ToolAnime
{
    class ToolAnimeCharacterSelect : CharacterSelect
    {
        public ToolAnimeCharacterSelect()
            : base(1, 0, 1)
        {
            this.Completing += launchGame;
        }

        protected void launchGame(object _sender, EventArgs _e)
        {
            Program.LaunchToolAnime(getTeam1Characters()[0][0]);
        }
    }
}
